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Ganz einfach, es werden zwei neue Icons auf dem Desktop erstellt.
Neues aus Uhlenbusch ....
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Samy« (24. Oktober 2011, 09:41)
Du kennst (noch) Uhlenbusch?!
fragt, wie sich dieses AU Traffic Pack auf's FSX-System auswirkt?
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Friedi« (7. Dezember 2011, 08:54)
Zitat von »John Venema«
Available for immediate download is PNW.004a, which is an incremental patch which should be installed after the PNW.004 patch. Please note that if you have already installed the PNW.004 patch previously, then there is no need to re-install it.
NOTE: PLEASE SET FTX CENTRAL TO "NORTH AMERICA" BEFORE INSTALLING THIS 004a PATCH!
This patch adds a few new things (see below) but is primarily meant to align PNW features with the photoreal areas of the new and upcoming ORBX airports W52 Goheen, S43 Harvey, and W16 Monroe.
New and enhanced content provided
- added four lighthouses (default models) in western WA: Slip Point, Cape Flattery, Destruction Island, Grays Harbor; see http://www.lighthous...te.asp?state=WA (These were first made for the PNW Demo v2.)
- added docks at the submarine base in Bangor and made landclass changes to the Bangor Trident Base to the east: http://www.orbxsyste...tion-wish-list/
- added default aircraft carriers and other warships at Bremerton and Everett: http://www.orbxsyste...tion-wish-list/
- added Jim Creek Naval Radio Station antenna array west of Darrington: http://archive.clui....db/site/WA3248: http://www.orbxsyste...tion-wish-list/
- switched all radio, TV, and microwave antennae from default models to custom ORBX models
Edits and bug fixes (check the included User Guide for a complete list)
- fixed issue with misaligned ILS at CYVR : http://www.orbxsyste...post__p__341795
- changes to KSEA airport facilities file to make the occurrence of duplicate jetways and aiplayer.dll crashes less likely: http://www.orbxsyste...double-jetways/ (with many thanks to Paul Stephens!)
- fixed inverted shorelines at N48.088290° W122.735448°
- fixed water/land morphing at N48.256333° W123.413833°: http://www.orbxsyste...se-2wa1-in-pnw/
- added water channel into mudflats at 6WA2: http://www.orbxsyste...737#entry312737
- added missing Husky Stadium in Seattle at UW
- fixed floating plane at KUIL: http://www.orbxsyste...-plane-at-kuil/
- removed incorrect windsock at S18: http://www.orbxsyste...r-sock-at-s-18/
- removes unintentional duplicates of CAB3 and CAP5: http://www.orbxsyste...-pnw-cap5-cab3/
- shortened length of time high-elevation lakes and rivers "freeze" during winter months
Download from the support website
http://fullterrain.c...upport.html#pnw - Press [F5] to force a browser refresh.
[Quelle: Orbx-Forum]
Zitat
When I tasked Russ White with the PeopleFlow project last year, he hit the ball out of the park and blew us all away with his now-adorable toons we've come to love (I know I have, hehe!).
Russ is now finishing off the Ketchikan SP and will be also focusing on Stewart and Bella Coola - eagerly awaited airports for the FTX Pacific Fjords region.
So I needed another Orbx team member to continue where Russ left off. And we found that person in Jorge Amengol who is a recent graduate living in beautiful Brazil. Jorge has won us over with his enthusiasm and prowess at pushing the boundaries of the FSX animation system, and indeed extending it far beyond what it was designed for. Witness his superb work at S43 Harvey with the hot air balloons and vehicles, and then his tractor-mower and police cars at 0S9 Jefferson. Also remember his work on the 1WA6 Fall City patch, where we saw vehicles with physics for the first time.
So in in 2012, I'm tasking Jorge with the project to greatly extend and enhance PeopleFlow and also introduce many other new technologies to our sceneries and airports. These will work equally as well in FSX and Prepar3D.
We're excited about the possibilities!
Quelle
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »crazy pilot« (9. Januar 2012, 18:06)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Samy« (5. Februar 2012, 15:30)
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