... gibt es die Version 2.1 schon für den FSX
Könntest Du mir bitte den Link posten
?!?
In der "ReadMe" der 2.0 Version findest Du Folgendes :
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New textures installation
You will find on the net many textures for the Airbus A320 Project. They may be in different forms:
o Either with the original airplane Airbus Project
o Or just the texture.
Whatever the case, unzip the file in a temporary folder and copy only the texture folder that can be called only
« texture » (in this case, you must rename it in Texture.xxxxx or you will overwrite my original texture folder
that contains VC texture) .
Copy only the texture.xxxx folder in the …. \SimObjects\Airplanes\PA320FD\ folder
Don’t copy other files – Only the Texture.xxx folder !!
When you have installed your new texture, go to one of the original texture of my plane , and copy the « texture.cfg »
file and paste it in your new texture.
Now, you must declare your new texture in the Aircraft.cfg file :
Open it in « \PA320FD_CFM or _IAE\ » folder (check engine type) and add a [fltsim.x] section (x is the next free
number of texture list).
Follow the syntax :
In green =: Write like below
in blue= Data that you must found : see the txt file comes with your texture
in black = FSX values that must be write
Warning : There are 2 exterior models (A320-100 et A320-200) and 2 engines folder : Look for the information
file comes with your texture for set correctly « Model », « Sim » and « Sound » lines.
The versions include in this pack are the lastest versions of the Project Airbus A320 : Version 2.1 ; so, when you download a
texture, the readme file with the [fltsim] information may show different model or engine name : You must use the name that are
below ; For example, you can find in the Sim line the name « pa320-cfm56» ; You must rename it in « pa320-cfm56-2 »
[fltsim.xx]
title = PA320_CFM New Airlines ---> for texture with CFM engines or PA320_IAE New Airlines for texture with IAE engine ;
select the right folder to install !
sim = « pa320-cfm56-2 » for CFM model or « pa320-v2527 » or « pa_A320-200_IAE » for IAE models.
model = CFM-100 or CFM-200 or IAE-100 or IAE-200 (see your texture model)
panel= keep empty !!!
sound = « CFM » or « IAE » (see your texture model)
texture = Name of your texture folder
kb_checklists=AirbusA320_check
kb_reference=AirbusA320_ref
atc_id = Choose your ID aircraft
atc_airline = Name of the airline company
atc_flight_number = Your choice
ATC_PARKING_CODES = ICAO code (3 chars) of your airlines company (you can write 2 or 3 ICAO code with « , » separator)
atc_parking_types = GATE,RAMP
ui_manufacturer = Airbus
ui_variation = ID
ui_createdby = Project Airbus
ui_type = A320 – CFM or IAE
ui_typerole=Commercial Airliner
visual_damage = 1
atc_heavy= 0
description = Presenting the Project Airbus A320-xxx. Visual model by Andy Warden and Derek Mayer. Base textures by
Demetris Themistocleous and Sheldon Fernandes. Flight model by Peter Binamira, Derek Mayer, and Steve Mcbee. +
Name of repaint author Copyright Project Airbus 2008.\n\n\n\n\n\n
The easiest way is to copy and paste an existing section of textures that I have provided in this pack and change only
the rows that should be updated (which is blue)
Do not get confused between CFM and IAE folder !!
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