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Hello Everyone!!!
It is with great excitement that we announce our next product: Active Sky 2012 for FSX!
Active Sky 2012 expands on the award-winning Active Sky Weather Engine and combines it with brand new high-definition graphics, fully integrated to debut what we call "Total Weather Immersion".
Over 16GB (uncompressed size) of high-definition graphics textures in dozens of categories are at your fingertips - accompanied by advanced imaging techniques including high-quality down-sampling and user-recoloring. Easily create your own texture variations with a few clicks of the mouse. Route awareness, weather-influenced selections, custom themes, universal graphics add-on integration and a clean, intuitive interface provide robust command of the total experience.
Other new features include improved flight planning, auto routing, route export, integrated mapping and route-editing, drag and drop waypoints, improved weather depiction, improved performance, enhanced thunderstorm depiction and much, much more.
We are currently in the final testing stages in preparations for release, hopefully by the end of this year.
Please note that all past Active Sky/X Graphics customers will be eligible for an upgrade, and we have additional discounts planned for those upgrading from the most recent HiFi product release (ASE). Upgrade and pricing details will be provided very soon.
Over the next few days, we will be providing full product information, screenshots and even a video. Please stay tuned for more!
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Hello,
First of all, AS2012 retains the universal graphics add-on compatibility via the Snapshot system you've seen in ASE. You're existing graphics add-on library is safe and can be utilized within AS2012 with full wx-influenced support once you create snapshots. In addition, you can create combinations of graphics (i.e. Clouds from add-on A, water from add-on B, Airports from AS2012, Skies and everything else from add-on C) with the snapshots, again, all with wx-influenced support.
While AS2012 includes a very large assortment of HD graphics with customization/recoloring support which should satisfy nearly all users, we wanted our user's investment in their existing graphics collection to further improve their experience, instead of making such investments obsolete. Therefore, with AS2012 you gain a bunch of new styles of high-quality graphics and get to keep and use whatever you had before as well.
As for those who've purchased ASE, we are planning on two upgrade discount paths... one for those who've purchased past products, and one (more significant discount) for those who've purchased the most recent release (ASE). Further details on this will be announced soon. Please note that ASE was also discounted in preparation for this release. Also, ASE is not being made obsolete by AS2012's release. ASE will continue to be sold and supported as our wx-engine only product for FSX and FS9.
Stay tuned for some screenshots
View Postminoslas, on 04 December 2011 - 11:21 PM, said:
1 future version for xPlane or other simulator, Flight, Aerosoft Sim, etc?
2 Changer for 2012 to ASE, new additions or features?
Hi,
Yes we are already working on product variations for XPlane 10, Prepar3D and FS9. When Flight SDK is available we will work on that as well.
And a full feature list and details, screenshots and even a video will be posted VERY soon!
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Hmm, die sollen sich nur um die Wetter Energie kümmern. Die Texturen möchte ich gerne auch weiterhin von REX nutzen.
Hmm, die sollen sich nur um die Wetter Energie kümmern. Die Texturen möchte ich gerne auch weiterhin von REX nutzen.
You're existing graphics add-on library is safe and can be utilized within AS2012 with full wx-influenced support once you create snapshots. In addition, you can create combinations of graphics (i.e. Clouds from add-on A, water from add-on B, Airports from AS2012, Skies and everything else from add-on C) with the snapshots, again, all with wx-influenced support.
Ich bin wirklich sehr zufrieden und froh, dass ich REX nun nicht mehr brauche. [...]
Moin,Ich bin wirklich sehr zufrieden und froh, dass ich REX nun nicht mehr brauche. [...]
es sieht ja auch nicht so aus, als hätte die Wettertechnik von ASE zu AS2012 einen Quantensprung vollzogen. Da wären für mich die Texturen deutlich interessanter.
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Könntest du vielleicht auf deine nächsten Flüge mal den virtuellen Fotoapparat mitnehmen, den (deiner Meinung nach) ein oder anderen Vorteil der Texturen gegenüber REX festhalten und ein paar Zeilen dazu schreiben?
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Nico081« (30. Dezember 2011, 20:59)
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