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1

Sonntag, 10. Dezember 2006, 08:23

FSUIPC 4.063 per 09.12.06

Hello

Zitat


FSUIPC4 version 4.063
is an interim release with some important changes, here for evaluation and feedback on the DirectInput axis assignments in particular.

http://fsuipc.simflight.com/beta/Install_FSUIPC4_4063.zip

The only difference between 4.062 and 4.063 is that the new DirectInput axis assignemtns are fixed so that they initialise on each new session of FSX. A bug would have meant that the assignments would otherwise not be applied until entrering the Axis Assignments tab in the FSUIPC4 Options.

Changes since 4.061 are:

1. The IPC offsets for the gear positions on fixed gear aircraft such as the default Cessna are corrected from the SimConnect indications (which give “gear up and locked”) to always show gear full down.

2. The facilities to inhibit flap, gear and spoiler operations (offset 32F8) have been improved in this release.

Changes between 4.06 and 4.061 were:

1. The Axis Assignment system now uses DirectInput instead of the old Windows joystick API. This has several advantages:

(a) Up to 8 analogue axes are now seen and can be assigned: these are the usual X, Y, Z, R, U, V (with the last three being known, in DirectX usage, as Rz, Rx and Ry, respectively), plus two "sliders", known here as S and T.

(b) Up to 4 "Point-Of-view" hats (POVs) are seen, and can also be assigned like axes, though not calibrated. They give values from 0 to 35900 (RAW) or 0 to 359 (processed), but mostly only with the 4 or 8 cardinal points ((0, 45, 90, etc), plus -1 for "centred" or "off". They can be assigned to the PAN VIEW control, which is what FS would normaly do, or be programmed to do different controls at each point like buttons-but in the right-hand part of the Axis Assignments dialogue.

There are two relatively minor disadvantages, though-but only for those who are already using the axis assignment facilities:

(a) The calibrated (and even Raw) values may be different to those obtained before, for the same axes, necessitating re-calibrating or even re-programming where notches or controls are assigned, and

(b) Some axes may actually be labelled differently by DirectInput. In particular this will apply to those controllers with sliders or wheels previously used for throttles and seen as Axis 'Z'. These will often now actually be seen as a slider, so being 'S' or even 'T' in FSUIPC4's naming.

2. There have been further improvements in the performance with SimConnect, notably the use of the PANELs control interception methods for Logging purposes rather than direct from SimConnect.

3. The Installer now re-builds the DLL.XML file, even if it does find an existing FSUIPC4 entry. It now places the FSUIPC4 entry first in the list, and corrects the others if they are missing the final </…> bracketing entry.


:bier:
Gruß