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Mittwoch, 27. Februar 2008, 15:35

FSUIPC BETA 3.785 (inkl. Traffic Zapper)

:tag:

Gute Neuigkeiten für FS9/FSUIPC Besitzer :luxhello:

Seit 2 Tagen gibt es die neue BETA 3.784


Die beste Neuerung dabei ist wohl der TrafficZapper :D
Belegt eine Taste mit dieser Funktion, und ihr könnt das nächstgelegene AI-Flugzeug (innerhalb eines bestimmten Winkels und Entfernung) einfach wegzappen :lol:

Schwupps----und weg ist der lästige Pott vor mir :D

Zitat


The changes since 3.75 are:

10. The range of operation of the AI aircraft zapping facility can be adjusted by using two optional parameters in the [General] section of the INI file. These are, with the current defaults:

ZapAirRange=1.5
ZapGroundRange=0.25

The "Air/Ground" refers to the user aircraft, not the target, and the units are nautical miles. Note that you cannot change the acceptance angle explicitly. It is adjusted automatically, in linear inverse proportion to the change in the range -- so with a larger range you would need to point the aircraft nose more accurately.

For most users and most purposes the defaults are recommended.

Note that these changes did not work until version 3.775.


16. A new FSUIPC control (number 1079) called “Traffic Zapper” is provided. This can be assigned to any keypress or joystick button. When used it deletes the nearest AI aircraft which is within the following constraints:

(a) if the user is airborne, within 1.5 nm range, and also within just 2.5 degrees relative bearing ahead of the user aircraft and 5 degrees elevation (above or below), or
(b) if the user is on the ground, within 0.25 nm range, and also within 15 degrees relative bearing ahead of the user aircraft, and 5 degrees elevation (above or below).

If no aircraft qualifies, the control does nothing. If an aircraft is deleted, a sound is heard. By default this is the "firework" wave file in the FS sound folder. You can change it in the FSUIPC.INI file by providing a different sound name for the "ZapSound" parameter -- it must be the name of a WAV file in the FS sound folder. Or, if you do not want a sound just set it to "ZapSound=None". However, the reason for the sound is so that you know something has been Zapped. FSUIPC cannot tell what you can see, and the aircraft which is zapped may not be in your display so you may not see it disappear.

Note that the ZapSound parameter did not work until version 3.775.


HIER der weitere Changelog

:bier:
Gruß


2

Mittwoch, 27. Februar 2008, 18:59

Ich habe eine PN bekommen dass der Link nicht geht

Es gibt eine neue BETA 3.785
Gruß